However, after first starting the EAW-GC Remake mod after I first installed it properly to the Forces of Corruption DLC folder, the game with the mod enabled would crash-to-desktop every time I tried to start a game, since the game executable was trying to load mod assets that are far over 4 GB of data. The 4 GB RAM unlocker patch for the base game's executable file does indeed come standard in both the GOG and Steam versions of the game. The base game engine only runs computations on one, maybe two, CPU cores and can only use <4GB of system RAM to store data. This means, even on a god-tier 64-bit Intel i9-9900KS CPU 5.0 GHz all-core OC, with 64 GB of DDR4 3200 RAM, a Samsung 970 PRO 1TB NVMe SSD, and a GeForce RTX 2080 Ti XC Ultra GPU 2.15 GHz OC with 12 GB GDDR5 VRAM, this game will crawl at less than 20 FPS in medium space battles in the EAW-GC remake mod and drop from 10 FPS to 0 FPS for a few seconds in large space battles. It wasn't until about 2012 that most games took full use of 64-bit processors. It took me to day 130 to get everything set up.The game came out in 2006, and I'm assuming its engine only supports 32-bit processing. ![]() In hard mode, good luck my strategy was keep most of my inner worlds and build up more ships in each system,space station,planet structures in a every other turn day order.I built 1 star destroyer for most systems with 2 of each type of ships class maybe 3.depending on type of ships. Capital class ship planets have priority or your dead.that simple. However,early on build tech and consolidated important planets,I.E. If you play the Galactic conflict,but be warned I am playing in Hard mode and I have to run all over removing corruption and racing to fight and recapture planets and then it gets a little easier once the death star and SSD is in possession enemy's slow down their corruption attacks and stuff. However,without a mod,you can build the death star and Lord Vader's personal flagship. Are these available in the standard game, or do I need a mod? If I need a mod, would any of you be so kind as to direct me to it? I have always wanted to play the Imperial Campaign with standard super star destroyers as well as the Eclipse. Are these available in the stadard game, or do I need a mod? If I need a mod, would any of you be so kind as to direct me to it?I used to play this game when I was rather young, and I jost bought it on Steam the other day. Originally posted by Jim Moriarty:I used to play this game when I was rather young, and I jost bought it on Steam the other day. Though, the minus side is that, because of Episode VII, it's no longer within the "Canon". I think he meant the forces of corruption being standard or does he need a mod?Īnd on the same topic of discussion Do I need a mod? Imperial Civil War mod from ModDb is the mod where you can get those by simply building them. But not too close, as IIRC it can't cover its rear arc. Also, it moves very, very slowly and may as well be static, so send something in the Vanguard slot as a scout, then hyper Vader in on top of the enemy. ![]() Originally posted by Candor:Just to be clear, you know the Eclipse is the one with the superlaser? And when you say standard, do you mean Executor Class? (The one that crashes into the Death Star 2 in the third film?)Īssuming that you do mean Executor Class when you say standard, then yes, in Forces of Corruption you can use a single "Standard" super star destroyer - you have to "build" Darth Vader, and in space he is onboard the Executor.īe aware that after a battle, the AI just loves to put him planetside, so make sure to move him back into orbit or you'll lose a massive chunk of your firepower from your fleet.
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